Schedule Friday, July 21

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7:00 - 8:00 am

Ballroom Pre-Function I

Breakfast for Attendees / Committee Meetings

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8:00 - 9:00 am

Grand Ballroom

Session 5

By Robert Morreale

The Growing Value of Extended Reality (XR) and Simulation-Based Learning in Healthcare and Medical Education
Today, we stand at the precipice of a revolution in healthcare and medical education. We’re not talking about a mere incremental step forward, but rather a transformative leap into a new reality – an Extended Reality.

Extended Reality, or XR, a collective term for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), has begun to fundamentally reshape the way we approach medical training and patient care. It’s as though we’ve been handed a new set of tools – tools that enable us to break free from the constraints of traditional pedagogical methods in a co-located environment and leap into an immersive, simulation-based learning experience.

The power of XR extends beyond the operating room. From the classroom to the clinic, it provides an opportunity for immersive, experiential learning, allowing students and professionals alike to practice clinical decision-making and procedural skills in a controlled, reproducible setting. Of course, no revolution comes without its challenges – cost, expert operations, and an end-to-end ecosystem of specialized technologies, among others – but the potential benefits of XR are too powerful to ignore. In this talk, explore with me the growing value of XR in healthcare and medical education, to envision a future where XR is not just an optional extra, but an integral part of practice and the workforce. Welcome to the future of healthcare – an extended, immersive, and transformative reality.

Learning Objectives: At the end of this talk, the attendee will be able to: Explain Extended Reality (XR) and be able to define the differences between Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR); Describe three key aspects of how XR can be used to challenge the constraints of traditional pedagogical methods in medical education; Identify at least two practical applications for using XR for training healthcare workers.

Keywords: Extended Reality, XR, Learning, Healthcare

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9:00 - 9:15 am

Transition Break

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9:15– 10:15 am

Grand Ballroom

Session 6

By Cameron Slayden

Aesthetic Theory: How Art Tricks the Brain into Perceiving Beauty

In this talk, Cameron will explore cognitive factors that trigger reflexive perception of beauty. We use them all the time in our artwork without necessarily intending to, and often when we see imagery that is exquisitely beautiful we can describe what we like about it, but not *why* we feel that way. Features such as subsurface scattering, depth of field, saturation, glossiness, striking illumination and contrast all command attention, but what are they really telling the brain? Cameron intends to show what’s happening under the hood when we produce our greatest work, in the interest of helping the audience continue to refine their style and skillset whether animation or illustration. This discussion is designed to be valuable to every audience member that creates imagery for a living.

Learning Objectives: Through attending this session, the audience will learn how to leverage perceptual reflexes to enhance reflexive interest in their artwork; gain understanding of how the brain interprets aesthetic features of the imagery; learn how to combine these features into their own coherent “recipes” to create a moving experience in their audiences within their own style; profit

Keywords: Aesthetics, Beauty, 3D animation, Illustration, Perception

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10:15 - 10:30 am

Coffee Break

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10:30 - 11:30 am

Grand Ballroom

Session 7

By Christian Hanson

3D Printing for Realistic Anatomical Models
At the intersection of art and 3D medical printing is a world of opportunity for biomedical visualizers. The toolbox for a “Medical simulation artist” continues to grow. What is different today is that old-world techniques can be augmented by digital design and 3D printing, opening a new range of powerful possibilities. The skillsets of traditional special FX artists like hyper-realistic sculpture, painting, mold making, casting, and silicone fabrication are merging with new skills like digital sculpting, 3d printed molds, as well as full color 3d printing to create high-end realistic simulation models and trainers for medical professional education and more. Both analytical thinking and creative visualization go into deciding which processes will be used with considerations such as: structural requirements of the model, determining what parts should be cast silicone and which are better printed, seamlessly blending printed and cast components, selection of materials to create the most realistic experience, how to maintain anatomic accuracy while minimizing the complexity of the design, when traditional fabrication or 3D printing is the best choice for quality or efficiency, etc.

Learning Objectives: At the end of this presentation, the audience will be able to describe the role of a non-traditional visual artist as an essential member of an intra-hospital team in the Anatomical Modelling Unit at Mayo Clinic; describe how traditional sculpting and painting skills learned by medical illustrators can be combined with new digital 3D modelling and printing techniques to create one of-a-kind educational trainers and simulators; describe at least 2 examples of combined techniques that were used by the speaker to create 3D simulation trainers

Keywords: simulation; 3D printing; special FX

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10:30 - 11:00 am

Montelago II

Session 8a

By Katie Allen

Quality vs. Quantity: Delivering Your Best Work in a High-Volume Environment
The talk will cover three main points: style, keywords and organization, and image libraries. The focus of the talk will be to provide an understanding of how to use these elements effectively in order to save time and maintain a style when tasked with a lot of requests and fast turnarounds. The first point, style, will cover the use of iconography when some requests can be simplified to save time for pieces that need more in-depth illustrations, as well as creating an internal style guide with a unified color pallet to create consistent illustrations. The second point, keywords and organization, will discuss the benefits of using keywords on exported illustrations and folder structure to find artwork more efficiently and ensure that files won’t get lost over time. Finally, the third point, image libraries, will cover the use of digital asset management tools to better enhance the searchability of your artwork to make personal or team-based image libraries. Overall, the talk will provide practical tips and strategies to identify where to simplify, and improve searchability and organization to save time for creating quality artwork, all while maintaining fast turnarounds.

Learning Objectives: After participating in this session, attendees should be able to: Recognize where they can simplify and use iconography effectively to save time while maintaining a consistent style with their more in-depth illustrations. Identify at least three benefits of using keywords and metadata on files, such as improved searchability. Implement three essential strategies for organizing digital illustrations. Including folder structures, keywords, and thumbnails to prevent files from getting lost over time. Analyze the pros and cons of various digital asset management tools to create personal or team-based image libraries.

Keywords: Corporate illustration, File management, Iconography, Icons, Image libraries, Keywords, Metadata, Organization, Organizational strategies, PowerPoint, Team-based libraries, Time savers, Tips

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11:00 - 11:30 am

Montelago II

Session 8b

By Annie Gough

Legally Drawn

Over a year ago Annie started work on a medical malpractice case; her team was representing a young woman against a colorectal surgeon. The patient consented to procedure X (external skin tag removal) and was treated instead with procedure Y (internal hemorrhoid stapling.) Not only was the stapling procedure unconsented, it was invasive, improperly completed in the wrong area, and left the client incontinent and forever in diapers. As Annie started illustrating the anatomy she was told by the attorney that their client was given a Krames StayWell patient brochure at her doctor’s office. Instead of inventing the wheel, she contacted Krames legal department. They agreed to terms and she purchased a one-time right to create derivatives from their original illustrations for the trial exhibits. This insured their plaintiff illustrations could not be objected to by the defense, because the base artwork was what their surgeon used in the medical record. The judge would allow the illustrations and the medical experts loved the visuals. In fact one juror was an author and asked about copyright and the expert was absolutely delighted to explain the collaboration with Krames in the creation of the illustrations based on the patient brochure. Annie and her team finally received a favorable verdict this October. Annie will present this case, the final trial exhibit slide deck, and the unique and successful collaboration with Krames through AMI membership.

Learning Objectives: Illustrators can benefit from learning about the collaboration with Krames legal department; including the value of networking with other AMI members, the legal use of pre-existing art, and utter respect for copyright with a wildly successful outcome.

Keywords: Medical Legal, Trial Exhibits, Copyright, Derivative Art, Verdict, Colorectal, Warning: Hemorrhoids

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11:30 am - 1:45 pm

Grand Ballroom

Awards Luncheon

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1:45 - 2:00 pm

Transition Break

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2:00 - 3:00 pm

Grand Ballroom

Sky Island Near Las Vegas Valley

The Spring Mountains are considered a “sky island” where endemic species are stuck at high elevations as they cannot cross the arid Mojave to get to the next mountain range. Dr. El and Dr. Sigel are investigating microbes in the springs to see, among other things, if they can find any endemic bacteria or archaea that may ultimately be useful for pharmaceutical production. The topic of this talk includes a decent introduction that includes the geology of the last ice age (which includes large mammal fossils found at Tule Springs) before this area of Las Vegas became a desert.

Learning Objectives: At the end of this presentation, the audience will have a greater understanding of the geology of the last ice age and how it has influenced the desert surrounding Las Vegas in modern times; the concept of ‘Sky Islands’ that exist in the Spring Mountains close to the city of Las Vegas; how bacteria or archaea that is endemic to the Las Vegas region may be useful for pharmaceutical production

Keywords: Geology, Pharmaceutical, Sky Islands, water, chemistry, ice age, Las Vegas Valley

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2:00 - 3:00 pm

Montelago II

Session 10

By Jeroen Claus

More of Everything: Procedural Design and Data in Molecular Animation

In this presentation, Jeroen will give you a look into the procedural pipeline that Phospho uses to create data-driven biomedical animations. Procedural software like SideFX Houdini and Blender Geometry Nodes provide enormous advantages when creating rich and vibrant molecular worlds, and to do so in a way that is driven by data. In this context, the talk will primarily focus on protein structure and DNA sequencing data. In addition to this data-driven approach to animation, Jeroen will also discuss how different data visualization and data analysis pipelines can be (re)built inside of an animation software environment, in order to create clear and beautiful data representations.

Learning Objectives: After participating in this session, attendees should be able to differentiate between procedural and non-procedural animation; distinguish between data-supported visualization and visualization-supported data; envision ways in which their illustration/animation pipeline can benefit from a data-driven approach; describe two different approaches to creating data analysis tools inside a procedural animation pipeline, and assess which approach is more helpful inside their procedural animation pipeline.

Keywords: biomedical animation data structural biology procedural animation Houdini Blender

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3:00 - 3:15 pm

Coffee Break

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3:15 - 5:30 pm

Garden Level 1 - Various Rooms

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3:15 - 5:30 pm

Deserto

Workbook Creative: Marketing Your Illustrations and Animations

Workbook Creative’s Team

Learn from Workbook Creative's Team

Learn how your work can best get the attention of art buyers and get an in-depth understanding of the Workbook Creative marketing program.

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3:15 - 3:45 pm

Monte Vista

Q&A with AMI Legislative Advisors

Bruce Lehman & Susan Nilon

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3:15 - 4:45 pm

Montelago I

Vesalius Trust Lucille Innes Student Showcase

Moderated by Allie Buck and Jeff Day

Vesalius Trust Lucille Innes Student Showcase

Invited Vesalius Trust student participants share their thesis projects and portfolios with the AMI community.

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3:15 - 4:15 pm

Garden Level PreFunction

Interactive Expo

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5:30 - 6:30 pm

Grand Ballroom

Steve Harrison Memorial

Register Now!

Join us at the AMI 2023 Annual Conference in Henderson, Nevada!
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