Come visit your colleagues, pick a technique and pick their brains one on one!
Jennifer "Jeni" Fairman
Associate Professor & Assistant Director of Production Johns Hopkins University School of Medicine, Department of Art as Applied to Medicine; Founder & Principal, Fairman Studios, LLC
All That Jazz: Combining Vector, Raster and 3D Illustration Techniques
In this showcase, participants will learn various techniques that use a mixed media approach of advanced Photoshop, Illustrator and 3D toolsets while maintaining a clean traditional look and feel in their rendering. Participants will be presented with various digital illustration techniques: filters and effects to capture surface texture and grain, lighting small structures with Adobe Photoshop blending modes, easy 3D techniques in Adobe Illustrator, creating your own custom brushes, and creating photo sketches. Participants are encouraged to bring questions regarding current or prospective projects.
- Understand basic differences/strengths/limitations of using and combining vector, raster and 3D modeling applications to design or “jazz-up” and execute illustration projects using a digital mixed-media approach
- Use libraries and Illustrator assets as smart objects in Photoshop that can be easily edited between applications
- Understand the various custom brushes that can be created and used in PS and AI.
- Use neural filters to add life to imported 3D assets
- Use 3D tools both within PS and AI
Keywords: Photoshop, Illustrator, 3D, vector, raster, illustration, mixed media
Head of Communication, 3D Protein Imaging
Protein Imager: an easy alternative to Chimera, PyMol and VMD
Protein Imager (https://3dproteinimaging.com/protein-imager/) is an online platform for molecular visualization and illustration. It distinguishes itself from academic programs like Chimera or PyMol for its user-friendliness and simplicity. Protein Imager only requires an internet connection and allows to intuitively create 2D molecular renderings or export protein meshes without being structural biology experts. We will go over the Protein Imager interface and showcase key functionalities that scientific illustrators would benefit from. We will talk about the basics to use Protein Imager starting with how to upload files or fetch structures from the Protein Data Bank, then how to display different macromolecular representations, how to change the visualisation settings (i.e. shadowing settings, outlines), and how to create selections within Protein Imager. Then, we will learn how to customize the rendering options and how to obtain high-quality illustrations. Finally, we will see how to download protein meshes that can be used in any 3D modeling software.
After participating in this session, attendees should be able to:
- Upload protein structure files or fetch structures from biological databases on Protein Imager
- Access the main functionalities of the web interface
- Customize the appearance of protein structures and obtain 2D molecular renderings at high resolution
- Export and personalize 3D protein meshes to be used on 3D modeling software (Blender, C4D, Maya)
Keywords: 3D, Modeling, Web, Interactive, New tool, visualize biological data
Professor/ Medical Illustrator, Johns Hopkins University SOM Art as Applied to Medicine
Gaining Confidence with Pen and Ink
This session will explore the presenter’s professional and personal traditional pen and ink styles and some tricks and tips to bring confidence and life to the each attendee’s own artistic approach to sketching and drawing and its application to digital media. Handouts included. Participants are encouraged to bring examples of their sketches and pen and ink for discussion. Materials will be available for media use.
- Appreciation for the power of pen and ink
- Versatility of pen and ink
- Identifying and developing your personal pen and ink style
- Developing confidence in the media
- Discussion of instruments and materials
Kewords: Pen and Ink Illustration, Confidence in finding your voice, Retention of the sketch for color publishing
Director, Center for BioMedical Visualization, St. George's University, Grenada
Virtual Reality for the Beginner Curious
Have you ever wanted to try Virtual Reality yet haven’t donned a headset? Are you seeking an opportunity to decide if VR is just another gimmick or could really be the next advancement in your illustration workflow? Do you want to have a lot of fun while seriously exploring VR’s potential? Then this tech showcase may be right for you! Join Wes Price and friends as we survey the current landscape of virtual reality, both as a sense of wonder and entertainment, and a serious tool for visual communication.
Learning Objectives: At the end of this tech showcase, the participant will:- Be more comfortable with wearing a common VR headset and handling controllers (most likely, Oculus Quest 2, but subject to change), – Gain an understanding of VR interface and navigation.- Become familiar with the wide variety of VR content, especially in the fields of science and medicine- Experience a collaborative approach to 3D modeling in an immersive environment (most likely, using Gravity Sketch, but subject to change).
Keywords: VR, virtual, reality, immersive, environment, 3D, experience, headset, controllers
Wes Price is a Board Certified Medical Illustrator with over 25 years professional experience in science visualization and education. He enjoys experimenting with 3D illustration techniques using digital sculpting, 3D scanning, 3D printing and Virtual Reality. In the 1990’s, Wes Price earned a BFA in Scientific Illustration from the University of Georgia, and then his MSc in Medical Illustration from Augusta University. Wes has thrived in a variety of roles as a medical illustrator, animator and video game artist across the United States and was a member of the Interactive Division of Engineering Animation, Inc., a Fortune 500 Company that made its mark in Ames Iowa. More recently, he immigrated to the island of Grenada to serve as faculty in the Anatomical Sciences Department at St. George’s University School of Medicine. Currently he is the Director of the Center for BioMedical Visualization at SGU, which is a dynamic faculty collective within the Department of Anatomical Sciences whose mission is to pioneer the fields of medical illustration and instructional design for both education and research.
Jack Nelson (L) and Eric Small (R)
Jack: Medical Illustrator, St. George's University Eric: Senior Medical Animator and Technical Director, MadMicrobe Studio
Digital Puppetry: Rigging and Animation in Cinema 4D
Animation has an incredible ability to capture our attention and quickly share ideas and emotions. As software continuously gets more advanced, animating in 3D is becoming more accessible and easier to learn. This tech showcase will discuss an important phase of the 3D production pipeline: how a 3D model can be transformed from a static asset, to a dynamic rig that is intuitive to control and ready for animation. Afterwards, there will be a demonstration on how a rigged model can be quickly animated with a procedural workflow using the Cmotion object inside of Cinema 4D.
- Be able to define “rigging” in the context of 3D animation.
- Distinguish hierarchical relationships between 3D objects
- Recognize the importance of a well designed user interface to manipulate a 3D model efficiently
- Understand the benefits and drawbacks of procedural animation
Keywords: 3D Animation, Rigging, Cinema 4D, Procedural
Jack Nelson studied medical illustration at Rochester Institute of Technology and holds a Bachelor’s Degree in Fine Art for Medical Illustration. He currently works at St. George’s University in the Center of BioMedical Visualization in Grenada. where he primarily creates animations and illustrations to serve the school of medicine. When he is not experimenting with 3D, he enjoys exploring the island and studying insects and other wildlife.
Eric is a senior medical animator and technical director at MadMicrobe Studio. He is a graduate of the UIC BVIS program and has been animating and sharing his knowledge for longer than he cares to count. When not in front of the computer, Eric prefers to spend his time outdoors mountain biking or skiing, and working with his hands.
Biomedical Animator, Microverse Studios
Conductor | Affordable Cloud Based Rendering
Interested in the scalability of AWS but don’t have the time and expertise to master it? Maybe you’re an independent contractor or small studio looking for affordable cloud rendering? While there are many render cloud services out there, this Tech Showcase will show you how and why Microverse Studios uses Conductor, a multi-cloud rendering service. Whipping up thousands of machines from Google Cloud and AWS for a job is accessible even to the independent animator, and affordable thanks to preemptible machines (that are rarely pre-empted). This showcase is appropriate for new graduates starting freelance and experienced animators interested in switching render services. Showcase will be given using Conductor with C4D. Conductor is compatible with C4D, Maya, 3Ds Max (BETA), Nuke (BETA) and Clarisse (BETA)
- Render Cloud best practices (Render sheets, localizing files, test frames)
- Selecting a machine type for your nodes
- Business tools (assessing Render costs, assigning users)
- Why Cloud based rendering
Keywords: cloud based rendering
Assistant Professor, Master of Science in Biomedical Communications Graduate Program, University of Toronto
Leveraging Molecular Structural Data for Illustrations and Animations
In this session, you will learn about acquiring, evaluating, visualizing, and integrating real-world molecular structural data from a variety of sources to create well-informed, scientifically accurate molecular illustrations and animations. This will include an overview of the strengths and weaknesses of different molecular structural data sources, and the tools, implications, best practices, and workflows for using such data.
- Learn how to decide on the type of molecular structural data that you might need for a given project.
- Gain an understanding of the many factors to consider when deciding on whether a molecular structure is right for a give project’s communication goal(s), messaging, venue, and target audience.
Keywords: Molecular Structural Biology; Molecular Visualization
Medical Animator, Mayo Clinic
Beyond 3D Printing Volumes to Create Full Size Figures: A Hobbyist Approach
3d printing is typically utilized for creating hand-held models. The presenter will be demonstrating techniques that go beyond 3D printer build volumes to create full size figure models. They will also be showing techniques to connect those 3D printed models into one. To end, techniques for adding finishing touches to the model will be shown.
- How to combine multiple 3D printed models into larger models
- How to connect the larger models into a full scale figure
- Techniques for finishing the full scale figure with color
Keywords: 3D Printing, full scale figures
Simulation Engineer, Anatomic Modeling Lab, Mayo Clinic
Special Effects in the Hospital: Realistic Medical Simulation from Radiology Imaging, 3D Printing, and Traditional Special Effects Artistry
The art and craft of special makeup effects in film and television has amazed audiences for decades, bringing the fantastic to reality. In this showcase, participants will see how the presenter uses his background in this unique art form to bring anatomy to life for better training of clinicians through highly realistic simulation models. Topics to be explored include radiology imaging and digital modeling, 3D printing as a basis for sculpture and silicone models, traditional special effects techniques in medical simulation, 3D printed mold design in Zbrush. Several examples of realistic medical models and samples will be displayed and discussed.
- Transferring segmented digital data from patient imaging to usable physical models
- Digital mold design and 3D printing for silicone casting
- How traditional clay sculpture and mold making can expand options and solve design challenges
- Silicone techniques for mimicking tissue
Christian Hanson is a simulation engineer at Mayo Clinic’s Anatomic Modeling Unit, specializing in the design and fabrication of highly realistic medical task trainers and patient education models. He has been fascinated by the art of special makeup effects since childhood, and has taken his interest in sculpture, painting, molding and fabrication into a variety of subjects. In addition to film effects, these include collectable models, Halloween masks and props, set building, animal sculptures, museum environments and his current field of medical simulation. Over the last few years, he has branched into digital sculpting and CAD design, creating new ways to merge his traditional art skills and effects techniques with the latest in 3D printing technology. Christian lives in Rochester, MN with his wife and daughter.
Hx VR App Demo in the Meta Quest App Lab
Experience Virtual Reality (VR) on a Quest 2 headset exploring the human heart viewed from outside and within. Hx VR Quest 2 App is in the Meta (formerly Oculus) App Lab. The Hx VR App is part of the Hx (Health Explorer) Platform that streams cloud based 3D models and video into the virtual lab. The Beta App is used as a demo for Device, Pharma and BioTech companies building sales and training tools in VR and for future versions will be used for other collaborative group and self learning situations such as remote patient conference. The Hx Heart App for mobile devices is an easy-to-use visual storytelling tool for health care professionals (HCP) at the point-of-care with same stream of 3D models and video for followup review to the content in the Hx VR App. The Hx Heart App allows users see the 3D models in AR as well as interactive “real-time” 3D models on the mobile devices. The Hx Platform supports Apple and Android for both individuals and business entities.
Learning Objectives: Understand the idea of “real time” VR compared to 360 video. Understand Meta’s Quest 2 Beta App for business current startup process. Learn the basic structural anatomy of the heart including sectional anatomy through real-time interaction.
- Keywords: Meta, Oculus, VR, AR, Medmovie, Medical, Animation, Metaverse, Healthcare Professional, HCP, Heart
Rick is CEO of Medmovie co-founded with Kim Combs Gersony MAMS in 2000. Medmovie translates life science information into easy-to-understand visual stories. Our clients include Life Science corporations and healthcare entities worldwide. Clients leverage our experience and pre-existing content to create effective customized visual learning tools including video, Apps with Augmented Reality (AR) and Virtual Reality (VR). Our Medmovie products include the Hx Heart App, the Hx Video Library and the Hx Platform for Apple, Android and Meta Quest 2 VR.