Techniques Showcase

Come visit your colleagues, pick a technique and pick their brains one on one!

Jennifer "Jeni" Fairman

Jennifer "Jeni" Fairman

Associate Professor & Assistant Director of Production Johns Hopkins University School of Medicine, Department of Art as Applied to Medicine; Founder & Principal, Fairman Studios, LLC

All That Jazz: Combining Vector, Raster and 3D Illustration Techniques

In this showcase, participants will learn various techniques that use a mixed media approach of advanced Photoshop, Illustrator and 3D toolsets while maintaining a clean traditional look and feel in their rendering. Participants will be presented with various digital illustration techniques: filters and effects to capture surface texture and grain, lighting small structures with Adobe Photoshop blending modes, easy 3D techniques in Adobe Illustrator, creating your own custom brushes, and creating photo sketches. Participants are encouraged to bring questions regarding current or prospective projects.

Learning Objectives:

  • Understand basic differences/strengths/limitations of using and combining vector, raster and 3D modeling applications to design or “jazz-up” and execute illustration projects using a digital mixed-media approach
  • Use libraries and Illustrator assets as smart objects in Photoshop that can be easily edited between applications
  • Understand the various custom brushes that can be created and used in PS and AI.
  • Use neural filters to add life to imported 3D assets
  • Use 3D tools both within PS and AI

 

Keywords: Photoshop, Illustrator, 3D, vector, raster, illustration, mixed media

Martina Maritan

Martina Maritan

Head of Communication, 3D Protein Imaging

Protein Imager: an easy alternative to Chimera, PyMol and VMD

Protein Imager (https://3dproteinimaging.com/protein-imager/) is an online platform for molecular visualization and illustration. It distinguishes itself from academic programs like Chimera or PyMol for its user-friendliness and simplicity. Protein Imager only requires an internet connection and allows to intuitively create 2D molecular renderings or export protein meshes without being structural biology experts. We will go over the Protein Imager interface and showcase key functionalities that scientific illustrators would benefit from. We will talk about the basics to use Protein Imager starting with how to upload files or fetch structures from the Protein Data Bank, then how to display different macromolecular representations, how to change the visualisation settings (i.e. shadowing settings, outlines), and how to create selections within Protein Imager. Then, we will learn how to customize the rendering options and how to obtain high-quality illustrations. Finally, we will see how to download protein meshes that can be used in any 3D modeling software.

 

Learning Objectives:
After participating in this session, attendees should be able to:

  • Upload protein structure files or fetch structures from biological databases on Protein Imager
  • Access the main functionalities of the web interface
  • Customize the appearance of protein structures and obtain 2D molecular renderings at high resolution
  • Export and personalize 3D protein meshes to be used on 3D modeling software (Blender, C4D, Maya)

Keywords: 3D, Modeling, Web, Interactive, New tool, visualize biological data

Tim Phelps

Tim Phelps

Professor/ Medical Illustrator, Johns Hopkins University SOM Art as Applied to Medicine

Gaining Confidence with Pen and Ink

This session will explore the presenter’s professional and personal traditional pen and ink styles and some tricks and tips to bring confidence and life to the each attendee’s own artistic approach to sketching and drawing and its application to digital media. Handouts included. Participants are encouraged to bring examples of their sketches and pen and ink for discussion. Materials will be available for media use.

Learning Objectives:

  • Appreciation for the power of pen and ink
  • Versatility of pen and ink
  • Identifying and developing your personal pen and ink style
  • Developing confidence in the media
  • Discussion of instruments and materials

Kewords: Pen and Ink Illustration, Confidence in finding your voice, Retention of the sketch for color publishing

Molly Huttner

Molly Huttner

Biomedical Animator, Microverse Studios

Conductor | Affordable Cloud Based Rendering

Interested in the scalability of AWS but don’t have the time and expertise to master it? Maybe you’re an independent contractor or small studio looking for affordable cloud rendering? While there are many render cloud services out there, this Tech Showcase will show you how and why Microverse Studios uses Conductor, a multi-cloud rendering service. Whipping up thousands of machines from Google Cloud and AWS for a job is accessible even to the independent animator, and affordable thanks to preemptible machines (that are rarely pre-empted). This showcase is appropriate for new graduates starting freelance and experienced animators interested in switching render services. Showcase will be given using Conductor with C4D. Conductor is compatible with C4D, Maya, 3Ds Max (BETA), Nuke (BETA) and Clarisse (BETA)

Learning Objectives

  • Render Cloud best practices (Render sheets, localizing files, test frames)
  • Selecting a machine type for your nodes
  • Business tools (assessing Render costs, assigning users)
  • Why Cloud based rendering

Keywords: cloud based rendering

Maya Shoemaker

Maya Shoemaker

Founder, Shoemaker Medical

Color Your World – Art Supplies Table

An art table will be set up and stocked with multiple types of media (colored pencils, markers, and paint for example) for quick demos, interactive testing, and color mixing. Some supplies will be presented in groups for use in diverse skin tones and anatomical color families. Books on color mixing will be on hand.

Learning Objectives:

  • Attendees will learn of a variety of art materials
  • Attendees will be able to identify new color choices and combinations for skin tones
  • Attendees will be able to identify new color choices and combinations for anatomy or molecular artwork

Keywords:  art supplies, fine art

Derek Ng

Derek Ng

Assistant Professor, Master of Science in Biomedical Communications Graduate Program, University of Toronto

Leveraging Molecular Structural Data for Illustrations and Animations

In this session, you will learn about acquiring, evaluating, visualizing, and integrating real-world molecular structural data from a variety of sources to create well-informed, scientifically accurate molecular illustrations and animations. This will include an overview of the strengths and weaknesses of different molecular structural data sources, and the tools, implications, best practices, and workflows for using such data.

Learning Objectives:

  • Learn how to decide on the type of molecular structural data that you might need for a given project.
  • Gain an understanding of the many factors to consider when deciding on whether a molecular structure is right for a give project’s communication goal(s), messaging, venue, and target audience.

Keywords: Molecular Structural Biology; Molecular Visualization

Jason Robinson

Jason Robinson

Medical Animator, Mayo Clinic

Beyond 3D Printing Volumes to Create Full Size Figures

3d printing is typically utilized for creating hand-held models. The presenter will be demonstrating techniques that go beyond 3D printer build volumes to create full size figure models. They will also be showing techniques to connect those 3D printed models into one. To end, techniques for adding finishing touches to the model will be shown.

Learning Objectives:

  • How to combine multiple 3D printed models into larger models
  • How to connect the larger models into a full scale figure
  • Techniques for finishing the full scale figure with color

Keywords:  3D Printing, full scale figures

Rick Gersony

Rick has been CEO of Medmovie since 2000. Medmovie translates life science information into easy-to-understand visual stories. Our clients include Life Science corporations and healthcare entities worldwide. Clients leverage our experience and pre-existing content to create effective customized visual learning tools including video and Apps. Our Medmovie products include the Hx Heart App, the Hx Video Library and the Hx Platform for Apple, Android and Meta Quest 2 VR.

Hx VR Beta App on Meta’s Quest 2

Experience Virtual Reality (VR) on a Quest 2 headset exploring the human heart viewed from outside and within. Hx VR Quest 2 App is a Beta App for business on the Meta (formerly Oculus) App Store. The Hx VR App is part of the Hx (Health Explorer) Platform that streams cloud based 3D models and video into the virtual lab. The Beta App is used as a demo for Device, Pharma and BioTech companies building sales and training tools in VR and other collaborative group and self learning situations such as remote patient telemed video conference calls. The Hx Heart App for mobile devices is an easy-to-use visual storytelling tool for health care professionals (HCP) at the point-of-care with same stream of 3D models and video for followup review. The Hx Heart App allows users see the 3D models in AR as well as interactive “real-time” 3D models on the mobile devices. The Hx Platform supports Apple and Android for both individuals and business entities.

Learning Objectives 

  • Understand the idea of “real time” VR compared to 360 video.
  • Understand Meta’s Quest 2 Beta App for business current startup process.
  • Learn the basic structural anatomy of the heart including sectional anatomy through real-time interaction.

Keywords: Meta, Oculus, VR, AR, Medmovie, Medical, Animation, Metaverse, Healthcare Professional, HCP, Heart.

Wes Price

Wes Price is a Board Certified Medical Illustrator with over 25 years professional experience in science visualization and education. He enjoys experimenting with 3D illustration techniques using digital sculpting, 3D scanning, 3D printing and Virtual Reality. In the 1990’s, Wes Price earned a BFA in Scientific Illustration from the University of Georgia, and then his MSc in Medical Illustration from Augusta University. Wes has thrived in a variety of roles as a medical illustrator, animator and video game artist across the United States and was a member of the Interactive Division of Engineering Animation, Inc., a Fortune 500 Company that made its mark in Ames Iowa. More recently, he immigrated to the island of Grenada to serve as faculty in the Anatomical Sciences Department at St. George’s University School of Medicine. Currently he is the Director of the Center for BioMedical Visualization at SGU, which is a dynamic faculty collective within the Department of Anatomical Sciences whose mission is to pioneer the fields of medical illustration and instructional design for both education and research.