10:30 – 10:45 am

Category: Lightning

Lessons Learned in Creating Educational Models for Plastic Surgery Training

Simulation-based training is an increasingly popular medium to teach surgical skills. As opportunities for learning in the operating room may be scarce (and often preferred only after a certain level of competency is attained), a simulation can provide a low-stakes setting for demonstrating and refining skills. 3D printing allows for high-fidelity, custom, and accessible models targeting specific skills. Using 3D printed molds, we created a silicone model to simulate reconstruction following Mohs surgery or local excision of skin cancer involving the midface. In such cases, planning appropriate reconstruction is critical to the cosmetic and often functional outcome of surgery. Plastic and reconstructive surgery residents practiced reconstruction on the model and were given an assessment and survey to evaluate teaching efficacy of the simulation tool.This talk will cover the ways in which simulation models can augment the teaching of reconstructive surgery with the aim of improving clinical outcomes.

Session Takeaways:
1. Describe one technical process for creating high-fidelity models using patient imaging for reference.
2. Learn how to assess the validity of a procedural or surgical simulation model.
3. Learn to collaborate with clinicians to incorporate simulation models into medical or surgical training.

Julia Lerner

Medical Student, Warren Alpert Medical School of Brown University

Julia Lerner, MA, CMI is a fourth year medical student at Brown University. She received her BA in Scientific and Premedical Illustration from Arcadia University in 2014 and her MA in Medical and Biological Illustration from Johns Hopkins University School of Medicine in 2017. Julia’s research interests include plastic surgery and the intersection of medical visualization and surgical training.

10:30 – 10:45 am

Category: Lightning

Influx! Creating a Game-Based Learning Tool for Optimizing Intra-Hospital Disaster Response

During a complex Mass Casualty Incident (MCI), demand for space, staff, and supplies quickly expands beyond the bounds of Emergency Departments (ED). Although many training tools exist for both the field and ED, surprisingly few exist for hospital-wide disaster response. The mission of this project was to create an accessible, cost-effective, game-based training tool specifically for intra-hospital personnel. The desired outcome of this training game was to increase efficiency and effectiveness of intra-hospital disaster response for MCI. This talk will discuss the artist’s role in the development of gameplay mechanics, creation of graphic and illustrative elements, and coordination between software developers and medical professionals.

Session Takeaways:
1. Understand the need for intra-hospital disaster response training.
2. Identify the benefits of game-based learning in this context.
3. Anticipate (and overcome!) challenges in game development, art creation, and coordination between medical and industry professionals.

Noelle Burgess

Research Associate & Medical Illustrator, Johns Hopkins University School of Medicine: Institute of Cell Engineering

Noelle Burgess received her BA in Anthropology and Studio Art from James Madison University in 2011, BFA in Communication Arts: Scientific Illustration with a minor in Biology from Virginia Commonwealth University in 2018, and an MA in Medical and Biological Illustration from Johns Hopkins School of Medicine in 2020. Noelle is currently a medical illustrator at the Johns Hopkins Institute of Cell Engineering specializing in neuroanatomy and the cellular mechanisms of neurodegenerative disease. Additional research interests include the creation and evaluation of medical and scientific training modules.