Techniques Showcase8 October 2020
3D Rendering, Render Farms, and Render Management
This talk will cover render engines and render farm management considerations for various team or solo production scenarios. We’ll discuss pros and cons of different render engines and render manager software, as well as long-term maintenance of managing your systems. We’ll go over initial setup and environment considerations, power and cooling, hidden costs, long-term upgrading, as well as basic server and networking advice to make it all work. We’ll also talk about how to gain render performance, reduce memory usage, reduce costs, and the flexibility to render scenes created in other 3D software using the methods the big Hollywood studios use to maximize their efficiency. Finally, we’ll go over recent industry developments that may impact your purchasing regarding animation rendering. With the pandemic, budget cuts/freezes are becoming more common. I’ll try to help you get the most out of your budget and make the best investment decisions for your situation.
Michael is a Senior Technical 3D Artist at Barrow Neurological Institute with 20 years of animation and industry experience. His primary roles include providing technical direction for 3-D graphics content, programming animation production tools, researching and implementing new workflows with the team, and providing technical support. He has produced over 1000 medical animations and 1000 illustrations for neurosurgical journals, books, brochures, multimedia projects, engineering proposals, websites, and educational television shows. He earned a bachelor’s degree from Arizona State University in 2002, specializing in 3D animation and graphics. He also teaches undergraduate medical animation classes at ASU and is pursuing several IT certifications.
Jeff is an instructor in the Department of Art as Applied to Medicine, at the Johns Hopkins University School of Medicine. He earned an MA in medical and biological illustration at the Johns Hopkins University School of Medicine and a medical degree from the Case Western Reserve University School of Medicine. Jeff is interested in making learning easier, cartoons, and dinosaurs.
Getting started with Tableau Desktop for Data Visualization
In today’s data-driven world, medical illustrators may be increasingly called on to help visualize statistical evidence as part of their science storytelling. Tableau Desktop is one tool that can produce a myriad of visualizations quickly. We will introduce the program and attendees will learn how to format Excel spreadsheets for Tableau, adjust basic data visualization settings, produce and edit clear, readable figures, and export to pdf’s to produce editable vector shapes.
Visualizing Metal-Organic Frameworks
As illustrators of science, we come across a multitude of fields, and some of them bring new types of data to contend with. A researcher wants you to illustrate a structure that they are working with. If 3D is your medium of choice, the first thing you probably ask yourself is, “Do I have the means to open this in [my 3D program]?” In this tech showcase, I will demonstrate a workflow I developed for one such case: metal-organic frameworks (MOF’s).
Valerie Altounian, CMI
Val Altounian is an award-winning science illustrator in Austin, TX. Since receiving her BFA in Medical Illustration in 2013 from Rochester Institute of Technology, she has been working as a Sr. Scientific Illustrator for the journal Science. She enjoys the quest to visualize science in imaginative ways, from finding workflows to handle unfamiliar data types, to pushing around metallic pigment to form the silhouette of chromatin. She is fascinated by the delicate balance between clarity and quantity of information, and how to make it all look dazzling.
Brandon Holt is a Board Certified Medical Illustrator, he achieved his Bachelor of Arts degree in Biological and Pre-Medical Illustration from Iowa State University and his Master of Science in Medical Illustration from Augusta University. He currently serves as faculty in the Anatomical Sciences Department at St. George’s University School of Medicine where he facilitates within the gross human anatomy wet lab teaching first-year medical students. He creates animations, illustrations, and 3D printed models for research publications using medical references and diagnostic imaging data.
ZBrush 2020 and 2021!
My presentation will focus on the new and exciting features offered in Pixologic ZBrush 2020 and the latest release ZBrush 2021. I will lead the audience through a project utilizing new features such as; PolyPaint Adjust Colors, XTractor Brushes, Dynamic Subdivision, Dynamics Pallet, Cloth Brushes, and MicroPoly.