2019 AMI Online Salon

Kinundrum: a problem-based multimedia learning application for undergraduate kinesiology education

Project Details

  • Company/Institution: University of Toronto

  • Entrant Name: Natividad Chen

  • Membership Type: Student Submission

  • Other Contributors: Chelsea Canlas, Patricia Nguyen                     

  • Address: Vancouver,Canada

  • Client: Dr. Judi Laprade, Department of Surgery, University of Toronto

  • Medium/software used: Adobe Photoshop CC, Adobe Illustrator CC, Adobe After Effects CC, Toon Boom Harmony, Autodesk Maya,Pixologic Zbrush

  • Final presentation format: Web Application (designed for desktop use)

  • Primary Audience: Undergraduate kinesiology students learning lower limb anatomy

Project Description

For our Masters Research Project at the UofT BMC program, we created a web application to engage undergraduate kinesiology students in active learning of lower limb anatomy. Kinundrum, a combination of the words “kinesiology” and “conundrum”, guides students through lower limb biomechanics case studies at increasing levels of difficulty. Case studies present animated injury scenarios, after which students solve interactive problems accompanied by 3D models, animations, and illustrations of the affected anatomy. Kinundrum combines problem-based learning pedagogy with multimedia design and web technology to create an interactive learning tool. Kinundrum marks the first time a collaborative MRP has been developed at BMC, which meant the project was not only more ambitious in scope, but also developed project management, task-tracking, and teamwork skills.