2019 AMI Online Salon

Project Details

  • Entrant Name: Lisa Revette

  • Membership Type: Student Submission

  • Other Contributors:                         

  • Address: Newton,MA

  • Client: Samantha Bond

  • Medium/software used: Unity Game Engine

  • Final presentation format: Video

  • Primary Audience: College Students

Project Description

This game teaches the audience the basic functions of red blood cells and hemoglobin, by playing as a red blood cell traveling through blood vessels and deliver oxygen to the heart within a time limit. Before reaching the heart, the player must avoid the carbon dioxide in the blood, as it will be attracted to them, and if it hits, will cause them to lose an oxygen. This mechanic mirrors the concept of hemoglobin’s use in respiration, since it can both bind to oxygen and carbon dioxide. As a player loses oxygen, carbon dioxide from further away will be attracted to their red blood cell, teaching the concept that as hemoglobin binds more carbon dioxide, other carbon dioxide binds with it more easily. Once reaching the the heart, players must purposefully release oxygen to beat the level. User interface (UI) elements are used to reinforce understanding the basic structure of hemoglobin, by using a stylized Hb as one of the indicators for how many molecules of oxygen the player has left.