Chris Manfre 

Visual learners sitting in science classes struggle to grasp concepts through lectures given with pictures and drawings on white boards. Although there are countless animations, 3D renderings and other digital content online that can aide professors in their lectures, accessing these can be time consuming and disrupt the overall flow of a lecture. Not only that, but some online videos are long and sometimes cover too much information when you are just trying to understand one simple concept at a time. I believe we can start to create short and concise “twitter style” 3D animations that are accessed through speech recognition and are essentially spoken into existence and can been seen as holograms using augmented reality glasses such as the Microsoft Halolens. In this way, the professor can easily just speak keywords that are recognized by a program created in Unity 3D ( the game design software ). I have begun creating such a thing using the Microsoft Halolens. And even though this idea seems like something from the future, I believe as companies like Apple have patented and seem to be moving close to creating consumer augmented reality glasses, we could soon see a classroom of students wearing these glasses just as we all have smart phones today. We can create new ways of accessing and delivering digital animations in exciting new ways! Let’s work together to create a new world of accelerating learning for science students in ways where they can experience science, instead of just hearing someone talk about it.

Speaker Bio

Chris Manfre is a 3D illustrator, designer and educator. Chris has recently went back to school to study science and has created a custom science illustration major at Westminster College in Salt Lake City. He has recently given a TEDx talk at the University of Utah that discusses the changing role of art in our society as it relates to new technologies and the importance of using art as a vehicle to help people learn science.