Drew Fast –
Virtual Reality has tremendous potential to change the ways people work, play and learn; however, this new medium presents unique challenges to inclusive design. Accessibility is always one of the first things on the chopping block when working on a tight budget; however, accessibility broadens markets and increases user satisfaction for all types of people. Accessible design is good design. VR Designers and developers need to be aware of and solve these issues early in planning and development to maximize the amount of users who can enjoy the experience. This talk will cover the basics of universal/accessible design for VR as it currently exists, what you need to know about hardware and software, as well as ways to design more inclusively. This will be of interest to anyone with an interest in how technology can help people with disabilities, as well as anyone developing VR applications.