Medical illustration and animation traditionally employ didactic methods of teaching, where knowledge is transferred in a linear, author-driven narrative to an audience of mostly passive listeners. Drawing on evidence-based user experience research and pedagogic theory, the presenter will demonstrate how this approach can actually hinder learning when delivered using interactive media. This session will instead introduce strategies for applying experiential learning theory in the design of educational games. A case for “learning through doing”will be made using examples from a game created by AXS Studio to teach physicians about an investigational cancer immunotherapy.
Brendan Polley, B.Ed. M.S. M.S.cBMC is Interactive Lead at AXS Studio and a graduate of the Master of Science in Biomedical Communications program at the University of Toronto. He earned his M.S. in Ecology and Evolutionary Biology from the University of Toronto, specializing in vertebrate paleontology. Brendan then went on to work as a secondary school teacher where he focused on leveraging emerging technologies for science education. Drawing on his experience as an educator and researcher, Brendan now works alongside an accomplished team at AXS Studio to design and develop engaging tools for teaching science and medicine.